BSGameLib
BSGameLib is the game framework behind our games, for .NET 10: a 2D engine on SDL3 with Vulkan and OpenGL renderers, a UI layer, QUIC networking, a chat and command engine, and a dedicated server host. It comes as separate NuGet packages, so a game takes only the pieces it needs.
Read the documentation: guides from a first window to a first online game, and the full API reference.
The packages
- BSGameLib.Game
The engine. Window, rendering, shaders compiled at build, content, input, audio, localization and Dear ImGui. - BSGameLib.UI
Views in XML or C#, bound to view-models, with layouts, controls, styles and themes. - BSGameLib.Networking
Client and server networking over QUIC, with nothing to install. - BSGameLib.Server
A dedicated server host that finds your code, listens over QUIC and runs your game loop, as a console app or a service. - BSGameLib.Chat
Chat and slash commands with typed parameters, for a server or anywhere else. - BSGameLib.Game.ShaderCompiler
Compiles shaders at runtime, for those the build never saw. - BSGameLib.Sdl3.Interop
.NET bindings for SDL3, SDL3_image and SDL3_mixer, with the native libraries.
They’re on NuGet, MIT licensed and free to use. They’re previews for now, so the API can still change between versions.
